Digitized video stills
may come from many sources. Digital cameras, videotape,
and photos on CDs are just a few of the possibilities
(see Figure 3-29). Digital cameras take great still
images (see Figure 3-30a). Another way to get still
pictures is by freezing a still image from your video
camera. Software such as HyperStudio lets you view a
video and make still pictures if you have a video
digitizing card. The results are great. Figure 3-30b
shows a still picture taken off a video. The inexpensive
"eyeball-type" camera can take still and motion pictures
from live video without the need for a digitizing card.
When using still cameras
or video on location, make certain you take the powercord
and extra batteries. Keep a log of your pictures. Most
cameras take their best pictures outdoors at about 5-10
feet from the camera. In addition, bright colors turn out
the best.
If you take photographs
on a standard 35mm camera, you can send in your pictures
and have them placed on a CD for integration into
multimedia projects. In addition to pictures you take
yourself, you can also purchase CDs filled with
photographs. Figure 3-31 shows pictures from video still
clipart.
Another source of digital
photographs is the Internet. Figure 3-32 shows pictures
taken from the Internet for multimedia projects. Again,
make certain you cite sources when you use images you
have not produced yourself.
There are endless uses
for digitized pictures. A few ideas are provided to get
you started thinking about classroom applications.
Portfolios. It's
hard to incorporate 3-dimensional products into a
student's portfolio. With the digital camera, you can
take pictures of models, dioramas, displays, and mobiles,
then paste them into a word processing package or
hypermedia stack. Students can then describe their
project and print out a black and white or full color
paper copy.
Before/After
Projects. Students often participate in projects that
show changes over time. For example, your students might
work on a community clean-up project. Before and after
pictures could be taken showing the positive impact of
the clean-up project.
Seasonal Projects.
Record the changing seasons with the digital camera (see
Figure 3-33a). Explore the plants and animals of
different seasons. Figure 3-33b shows a project on the
different types of mushrooms in a locate park. Go
on-location to a local river or nature area and take
pictures during four different parts of the year
highlighting the changing vegetation and wildlife. Add
these changes to a class stack that is built throughout
the year. Write about the area and incorporate pictures
as shown in Figure 3-34a.
Growth Projects.
How many times have you seen those Dixie Cups with
beans growing on the window sill? You can add fun to this
project by having students take pictures of their
projects each day as they grow.
Sequence Projects.
Students often need to demonstrate the steps in a
process. Students could then create games asking students
to arrange the pictures in the correct order on paper or
within a hypermedia stack.
Correct/Incorrect
Projects. Physical education teachers are always
looking for ways to incorporate technology into their
classes. Have students take pictures of correct and
incorrect methods for particular physical activities such
as holding a softball bat or golf club, starting a dance,
or shooting a basketball. Students could incorporate
these into their own procedures manuals.
Illustrate Reports.
Use the digital camera to illustrate multimedia
reports. For example, a report on recycling could be
brought to life with pictures of items that can and can't
be recycled. A multimedia project on architecture would
be much more meaningful with photographs of homes in the
community representing various styles. Include real
artifacts in your project on Native Americans (see Figure
3-34b.).
Creative Writing
Projects. "Pictures can speak a thousand words," and
are great for story starters. Ask students to take
pictures of various places and objects. Then have them
write stories about the place or object. Or, take
pictures of students showing various emotions and use
those as story starters.
What's Next? Projects.
Use pictures as starting points for group
discussions, interactive stories, or consequences
activities. For example, the first card could show a beer
can sitting in the seat of a car. Ask students to write
about the consequences on the second card. Or, take
pictures of incorrect procedures and ask students to
discuss what might happen as a result.
Community Map
Projects. Create maps of the community and with
photographs of important landmarks and
buildings.
Math Projects.
Take a series of pictures and create real-world math
problems.
Careers Projects.
Ask students to spend a day with an adult in a career of
interest. Take pictures throughout the day and ask
students to create a stack titled: A Day in the life of
an Architect, Baker, or Lawyer.
Illustration Projects.
Ask students to illustrate their favorite book with
pictures they take with the digital camera. How do they
visualize the setting? Who do the characters look like?
It's fun to compare student's ideas of what book
characters and settings would look like.
Picture Background
Projects. Use still video images as backgrounds for
writing projects. For example, a wooded landscape might
be a nice background for a poem. A wall of graffiti would
work for an article about the inner city.
Modified Picture
Projects. Consider pasting digital pictures into a
paint program and modifying them. Students could create
interesting abstract, self-portraits using this
technique.
Audio/Tutorial
Projects. Create and narrate a series of pictures in
a hypermedia stack. If hypermedia tools aren't available,
ask students to create an audio tape to go with their
pictures.
CD/Picture
Projects. Add a CD music background to a series of
QuickTake slides pasted into a hypermedia
program.
Illustrate It
Projects. Rather than just asking students to write
about it, they can take pictures. For example, they could
take pictures of the proper hand motions for bike
safety.