animation interaction multimedia

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AIM your flash project





















Course Syllabus

flyCourse: S603 Flash Multimedia
Instructor: Larry Johnson

Whether you'd like to build effective information tutorials or attention-getting animation sequences, the Adobe Flash environment is for you. Gain experience with this cutting-edge multimedia technology tool.

This 1.5 graduate credit course is ideal for beginners with little or no prior experience using Flash software, a web animation authoring tool. The class provides experience developing web-based multimedia materials that contain sound, graphic, animation, and interactive components. Students will be involved in examining and evaluating existing Flash projects, gaining hands-on experience through a series of practical skills-building tasks, and planning and creating a meaningful, authentic final project such as an informational or instructional tutorial, a dynamic simulation, or an engaging multimedia activity. Regardless of whether you're interested in animation applications in library and information science, teaching and learning, or other fields, you'll find lots of practical ideas and develop marketable skills.

This course will expand your thinking about animation, interaction, and multimedia projects. It will also build your technical skills in using Adobe Flash. This course will be taught entirely online including web-based readings and resources, threaded discussions, plus online activities. Choices allow graduate students with varied backgrounds and interests to select activities that meet their professional needs.

This page was designed for a 1.5 credit hour, graduate course at IUPUI. If you've stumbled upon the course and want to learn more about it, email Larry Johnson for more information.

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Read the syllabus below and review the course requirements. Then, proceed to the Course Quest. Have fun!

Use the following links for quick access to the information on this syllabus:

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Instructor Contact Information

Instructor - Larry Johnson, Ph.D.
Mail-forwarding Address - P.O. Box 206, 1241 S. Boulder Dr., Teasdale, UT 84773
Email - or
Voice Mail - 620 343 7989
Fax - 620 343 7989

Note: When you enroll in the course, send an email to Dr. Johnson notifying of your participation and confirming the email address that you want to be used for communication.

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Online Course Materials

Course Materials

Required Software. This course requires use of the Adobe Flash software. The latest version is available at no charge
to all IUPUI students through IUware – FlashCS4 is one component of the Adobe Creative Suite
4 Design Premium Package (Available in Mac or PC versions).

Go to and select the Creativiy Suite 4 Design Premium software. Follow the directions including the software and agreement. Enter your username and passphrase to download and install the software on your computer. Be sure to write down the serial number provided because you'll need it when you open the software for the first time. Before downloading check that you have enough hard drive space and have the correct operating system. It takes a LONG TIME to download.

If you don't have the bandwidth the download the software, then purchase the DVD at your campus bookstore for $20.

Plan ahead and have the Flash software program in hand by the end of the first week of the course.

Required Readings. By completing the required online readings, using the AIM Your Flash Project PDF modules (Download each chapter from website), completing the online Try It activities, and using the help files that come with Flash, you may be able to create the required projects without additional print materials. However, for people who prefer print materials, we've provided the following suggested materials.

Indiana University has some excellent resources and exercises online. These are HIGHLY recommended for success in this course. Download these files at IUware at Flash: The Basics. Your university Login is required to access these materials. Download the Flash exercise files and

If you need for face-to-face assistance, consider the short STEPS workshops offered by University Information Technology Services (UITS). Learn more at

UITS also has self-study training – short online tutorials. Learn more at

Suggested Readings. Between the HELP option within Flash and the required readings, you should be able to complete the required assignments. However some people are more comfortable learning from additional print materials. Books also make great reference tools. As a result, I've provided a few optional texts. Each week we'll explore different topics. Read the
matching chapter in the book(s) you select. These books are available from Amazon, Barnes and Noble, or your favorite independent bookstore.

  • Grover, Chris with E.A. Vander Veer (2009). FlashCS4: The Missing Manual. O’Reilly Media, Inc. ISBN 978-0-596-52294 (Recommend this as the best tutorial)
  • Gerantabee, Fred and Aquent Creative Team ((2009). Adobe Flash CS4 Professional Digital Classroom. Wiley Publishing, Inc. ISBN 978-0-470-41093-6

Optional Materials. Many excellent Flash books are available. Each uses different examples and techniques. Some are more focused on using Flash as a tool for animation, while others emphasize web-based applications.

If you want to learn more about the programming aspects of Flash, I recommend the following:

  • Perkins, Todd. ActionScript 3.0 for Adobe Flash CS3 Professional Hands-On Training. Peachpit Press. 2007.

If you prefer a web-based approach to learning, consider a subscription to flash-creations. For $20 you get 30 day access to lots of files and examples. Many of the materials are available without a subscription, but I encourage you to support this website. We'll be using the free aspects of this website for the course Try It activities.

Also you have access to e-books that are available to checkout FREE through IUCAT to IUPUI students. Keep in mind that some of these may be dated. Select a book that matches your version of the software. Here are some examples:

  • AdvancED Actionscript Components: Mastering the Flash Component Architecture by Antonio De Donatis. Springer Science & Business Media. 2006. (ebook through IUCAT)
  • Animating With Flash 8: Creative Animation Techniques by Alex Michael. Elsevier. 2006. (ebook through IUCAT)
  • Flash 8 ActionScript Bible by Joey Lott & Robert Reinhardt. John Wiley & Sons. 2006. (ebook through IUCAT)
  • Flash CS3 for Dummies--For Dummies by Ellen Finkelstein & Gurdy. John Wiley & Sons. 2007. (ebook through IUCAT)
  • Foundation ActionScript for Flash 8 by Kristian Besley, Sham Bhangal, David Powers, & Eric Dolecki. Springer Science & Business Media. 2006. (ebook through IUCAT)
  • Foundation Flash 8 by Sham Bhangal & Kristian Besley. Springer Science & Business Media. 2006. (ebook through IUCAT)
  • Adobe Flash 8 @Work: Projects and Techniques to Get the Job Done by Phillip Kerman. Pearson Education, Inc. 2006. (ebook through IUCAT)
  • Understanding Adobe Flash 8 ActionScript 2 [2Nd Ed.] by Andrew Rapo & Alex Michael. Elsevier. 2006. (ebook through IUCAT)

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Course Assumptions

The following entry skills and prerequisites are required for this course:

  • SLIS 401. Previous basic experience with Web design is helpful, but not necessary.
  • demonstrate basic computer skills related to keyboarding, operating system, and disk management
  • use technology as a personal and professional productivity tool for activities such a word processing (Microsoft Word) and desktop presentations (Microsoft PowerPoint)
  • use a word processor, web development tool, or raw HTML for simple web page development
  • download drivers and plugins such as Real Media, Windows Media Player, and/or QuickTime to play audio and video from the web - directions are provided in class
  • use Oncourse for forums and information sharing

This course makes the assumption that you are able to work independently. There are no required face-to-face meetings. There are no required synchronous online meetings. However, feel free to email or arrange a chat with your instructor any time!

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Course Goals

Each student will have the opportunity to:

  • Explore, categorize, and evaluate existing Flash projects.
  • Create basic Flash projects that incorporate animation, interaction, and multimedia elements.
  • Participate in class discussion and online communication for the purpose of sharing resources, ideas, and drawing conclusions on projects and issues.

The instructor will:

  • Convey examples, techniques, tools, and models relevant to Flash projects.
  • Guide students through the basic Flash skills and provide technical assistance as requested
  • Judge student performance fairly in accordance with the SLIS grading policy and the expectations for the assignments outlined in this syllabus
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Course Requirements

The course requirements will be addressed within a CourseQuest.

For a complete description of the requirements, go to the Course Requirements page.

For a nice checklist of the course activities, go to the Course Checklist.

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Course Grades

The points awarded for each activity are indicated on the Course Requirements. High expectations have been set for this course. Please notice that outstanding achievement will require careful attention to course criteria and exceptional quality in course assignments.

Final grades are based on the following range within the total 50 points possible:

A 48-50
A- 46-47
B+ 44-45
B 42-43
B- 40-41
C 38-39
F below 38

The meaning of the letter grades follows the SLIS Grading Policy:

A: Outstanding achievement. Student performance demonstrates full command of the course materials and evinces a high level of originality and/or creativity that far surpasses course expectations. The grade of A+ is not granted in SLIS, except in very exceptional cases.
A-: Excellent achievement. Student performance demonstrates thorough knowledge of the course materials and exceeds course expectations by completing all requirements in a superior manner.
B+: Very good work. Student performance demonstrates above-average comprehension of the course materials and exceeds course expectations on all tasks defined in the course syllabus.
B: Good work. Student performance meets designated course expectations, demonstrates understanding of the course materials, and has performed at an acceptable level.
B-: Marginal work. Student performance demonstrates incomplete understanding of course materials.
C+, C, C-: Unsatisfactory work and inadequate understanding of course materials.
D+, D, D-: Unacceptable work; course work completed at this level will not count toward the MLS degree.
F: Failing. May result in an overall grade point average below 3.0 and possible removal from the program.

A final grade of "I" or "Incomplete" will NOT be given except in extreme situations. Please let me know if you're having difficulty completing the requirements of this course.


Students needing accommodations because of disability must register with Adaptive Educational
Services and complete the appropriate form before accommodations will be given. The AES
office is located at

Joseph T. Taylor Hall (UC), Room 137
815 W. Michigan St.
Indianapolis, IN 46202
Tel: (317) 274 3241
TDD/TTY: (317) 278 2050
Fax: (317) 278 2051

For more information go to

Academic Misconduct

Students should be sure to read the Student Code of Student Rights, Responsibilities, and

The Academic Handbook states that faculty members have the responsibility of fostering the
“intellectual honesty as well as the intellectual development of students.... The faculty member
should explain clearly the meaning of cheating and plagiarism as they apply to the
course....Should the faculty member detect signs of plagiarism or cheating, it is his or her most
serious obligation to investigate these thoroughly, to take appropriate action with respect to the
grades of students, and in any event to report the matter to the Dean of Students. The necessity to
report every case of cheating, whether or not further action is desirable, arises particularly
because of the possibility that this is not the student’s first offense, or that other offenses may
follow it. Equity also demands that a uniform reporting practice be enforced; otherwise, some
students will be penalized while others guilty of the same actions will go free.” (p. 172).

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man runningCourse Calendar

Examine the Calendar below. The first column contains dates. The second column contains activities you should work on during the week indicated by the date. The third column showns specific assignments that are due as indicated in the first column.

All assignments are due by MIDNIGHT on the dates listed.

Note on Due Dates: One advantage of this type of course is flexibility. However based on my experiences teaching online, it's important to establish due dates. The due dates are provided to ensure that all students are successful in this course. Please let me know if you need to change these dates because of personal or professional responsibilities.

Date Suggested Activities Assignments Due
August 26 - Wed
Read the Exploration page.
Explore the Flash Projects page.
Download the Flash software from IUware.
Set up Web space for your Flash work
August 26 - Wed

Read the Flash Applications page.
Read the Flash Approaches page.
Read the Evaluation page.
Read Flash QuickStart (PDF file).
Read Chapter 1: Exploration and Evaluation (PDF file).
Work on Flashlight 1.

Oncourse Introduction Due
September 2 - Wed

Read the Basics page.
Read Chapter 2: The Basics (PDF file).
Read the Animation page.
Read Chapter 3: Animation (PDF file).
Download and browse Flash: The Basics from IUware.
Work on Flashlight 2.

Website Sharing Space Created
Flashlight 1: Evaluation Due

September 9 - Wed Read the Interaction page.
Read Chapter 4: Interaction (PDF file).
Work on Flashlight 3.

Flashlight 2: Animation Due
Flashlight 1 Reply Due

September 16 - Wed Read the Multimedia page.
Read Chapter 5: Multimedia (PDF file).
Work on Flashlight 4.

Flashlight 3: Interaction Due
Flashlight 2 Reply Due

September 23 - Wed Read the Project Planning page.
Read the Design Issues page.
Work on Final Project

Flashlight 4: Multimedia Due
Flashlight 3 Reply Due

September 30 - Wed Read the Packaging and Publishing page.
Work on Final Project
Flashlight 4 Reply Due
October 5 - Mon Conduct Peer Review Project Due
October 7 - Wed Last Day of Class Peer Review Due
October 9 - Fri Grades Submitted  

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